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Particle Playground rendering one frame ahead

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I'm using Particle Playground to generate a stream of particles that creates a line. I am using keyframes to move the cannon. The problem is that when it is rendering, particles are emitting from where the cannon will be one frame in the future. The problem seems to be worse when there are a lot of particles. Is this a bug, or am I using it wrong? For now, I guess I can just slide the keyframes one frame backward, but it doesn't seem like this is how it should work.

 

Does this happen for other people or just me?

 

particles.JPG


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