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Maya to After effects nightmare

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Hello. I´m trying to export my camera and some locators to after effects and the resulting scene seems to suffer from offset of a wrong

camera. I don´t know if i am doing something wrong but i´ve followed

the instrucctions i´ve seen everywhere with no succes. Even Maya live

link is failing.

I have a 1920x1080 maya scene (the same in AE), i create some planes, one camera, set its

Fil Aspect Ratio to 1.778, render from Arnold and then i try to import

the camera via .ma files, .fbx (via FBX to AE plugin) and AE Live Link, and i always get the

same result, the planes are not in position.

This is driving me crazy.

Can anyone help me please?

Thanks!

 

I guess it has to be with the scene scale or some camera setting that im not able to recognize yet...


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